The Exotic
This class is very powerful and some of it based on Ken Dei's and Actionjack's crystals.The Exotic is a dancer who through dancing can store health and energy into orbs that you can choose to fly into the sky (they can only be attacked by ranged attacks or can sink to the ground, can only be attacked by melee. The dances also cause weather conditions or enemies stopping fighting. The Exotics are the kings and queens of movement and are very hard to kill. Like assassin chains the dances are in chains consisting of the Calm Dance, the Lively Dance, the Heavy Dance and the Finale. Some skills have two parts of a dance sequence within them and some may even have three parts of a dance sequence in them. Also there is a chance of overwhelming everyone in the area, after every finale there is a chance (depending on your dance skills) that you overwhelm people, if that is the case, all enemies in the area cannot attack for 5 seconds and all allies in the area attack 50% faster. Exotics do not wield a weapon, and they can not attack, this is a small price to pay for such an amazing class.
Attributes-
Awe (primary) - For each rank in this skill orbs gain 2 health and one energy every 15 seconds and every dance costs 3% less energy to a minimum of one. Many skills, especially those about energy management and orbs, become more effective with higher awe.
Dance Skills - Increases the effects of each dance by 1% and increases the chance of overwhelming by 1%. Many skills, especially dances, become more effective with higher dance skills.
Speed - No inherent effect. Many skills, especially those about energy teleportation, increased speed echantments and decreasing speed hexes, become more effective with higher speed.
Efficency - Increases the chances of having an Exotic Charge by 2% for each rank. Exotic Charges are random dances that occassionally happen, they have random effects and are very unpredictable. There are no skills for this attribute.
Please comment about how this can be improved and post skills please in the following format:
Name:
Attribute:
Energy:
Casting Time:
Recharge Time:
Effect:
Thanks for reading this
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